Cloning players will create insane mayhem when the cops are very angry, they send in the military soldiers, you have your army of CJ's to kill them. You can control all the players, but if the cloned players dies, the dead bodies will be there forever, even far away it's still forever. clone1 - spawns player 1.

The mod is made as a CLEO scripts and missions so it's fully compatible with old GTA SA savegames. The first mission starts near the Sweet's house, indicated by "S" icon on the radar. Have fun! Mission pack GTA SA: It Never Ends is consisted of: - 11 missions, 8 of which with voiced dialogues. - 8 unique jumps.
Descripción ¿Quieres darle más realismo a tu juego? Con este mod podrás abrir el capó y el maletero de cualquier auto, si éste los posee
Based on real autopilot behaviour with some adjustments made for the simple physics of San Andreas. - GitHub - Southclaws/samp-aviation: A basic pitch-based altitude and roll-based heading autopilot for SA-MP. Based on real autopilot behaviour with some adjustments made for the simple physics of San Andreas.

Here is another one; the main problem when looking for ped improvements, especially to enhance their AI is that we only have a few available and are really limited by the game.

Unfortunately, the "No Begin Screen Patch" and "Menu Editor" of them only apply to the 1.0 version gta_sa.exe, not the 1.01 version. So I decided to do it myself. I removed startup screens and added a “save game” button to the pause menu in version 1.01. In addition, if you want all cars are allowed for a respray and FM-radio, you can use
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gta san andreas autopilot mod